My name is Artyom Ernst. I am a graphic designer and children's book illustrator based in France.

Graphic Design
Wild Sparkle - Fermentation Festival Branding
Complete visual identity and communication system for a fictional one-day event in Lyon
Wild Sparkle is a self-initiated branding project for a fictional fermentation festival in Lyon. The goal was to develop a complete visual identity system for a public cultural event and apply it across print, digital, environmental, and promotional materials.Fermentation is both a culinary craft and a living process. It involves time, transformation, bubbles, texture, microorganisms, exchange, and care. The visual direction of Wild Sparkle was built around these qualities.
Logomark and logo variants
The Wild Sparkle logomark is inspired by fermentation bubbles - one of the most recognizable visual signs of active fermentation. The symbol is designed to feel organic, playful, and simple enough to work across very different formats.The primary versions are the white and orange logos. The black and green versions are secondary variants used when contrast, production method, or background color requires them.

Primary and secondary logo variants.

Logo development: first sketches.

Visual inspiration: bubbles formed during fermentation.

Typography
A flexible typographic system for expressive headlines and clear event information.
Color and texture
The color palette is inspired by fermented products: kimchi, kombucha, pickles, miso, hot sauces, sourdough, and other foods with rich natural colors. Along with flat colors, I've made textures and patterns representing the imperfect, layered, organic quality of fermented foods.
Hero poster system
The main festival poster was designed as a modular three-poster composition. The central poster works independently as the main event poster, while the two side posters extend the atmosphere and create a larger visual installation when placed together.
Bus stop poster
The bus stop poster follows the same visual identity but uses a different communication strategy. It can contain more information because people often stand close to it and have more time to read.
Festival map
The festival map was designed for visitors who have already arrived on site and need to understand the event layout quickly. It combines wayfinding, program logic, and brand atmosphere into one practical object.
Program brochure
The festival program was designed as an A4 tri-fold brochure. It can be distributed before the event as a promotional object or given to visitors at the entrance on the festival day.The outside of the brochure contains the main event details, useful visitor information, contact details, and general festival presentation. The inside contains the full program.The schedule is presented as a Gantt-style timeline to make overlapping activities easier to understand. Since several talks, workshops, labs, market activities, and community events happen at the same time, this format helps visitors read the day “at a glance” instead of scanning a long list.
#1
An online clothing store identity based on Halloween style while completely avoiding any recognizable cliches.
#2
Logo for a home decor store
#3
Logo for a VR development company
SIRIUS-19 Booklet - International science project conducted by the Institute of Biomedical Problems of RAS and Human Research Program NASA
(see the last page)
#4
Poster designs for a lecture
#5
Flyer design (two sides)
#6
Poster design
Book Layout Design
Illustration
Vector Illustration (Illustrator, Figma)
Children's Book Illustration
3D
#1
Full workflow: Character design, Sculpting (Zbrush), Modeling\Hair (Maya, Xgen), Texturing (Painter), Scene assembly, Rendering (Unreal Engine 5), Color grading (Davinci Resolve)
#2
Character design, Character Modeling, UVs in Maya; Baking, Texturing in Adobe Painter
#3
Character Modeling, UVs in Maya; Baking, Texturing in Adobe Painter
2D
#1
Concept Art. Digital Painting
#2
Character design + digital painting
#3
Character design process. Final output - multilayered 2d game asset
Experiments
Participation in the 54th Venice Biennale (2011)
Central Asia Pavilion

A video recording of an English class in an Uzbek middle school. This almost readymade project is a documentation of the tectonic processes of globalization. Filmed by me with positive connotations - here I was trying to show one of many events of expansion and mixing of human cultures, and their evolution. It's not about Uzbek people per se or the Western civilization but rather about the birth of common cultural values at the point of contact.
Other art wanderings




































































































